Challenge



Deliver a unified campaign for Quantum of Solace and Heineken for 56 markets.
Each of them had different regulations and movie perception models. Heineken and James Bond are not an obvious fit. James Bond represents everything Heineken is not allowed to be: fast cars, guns, and sex.





Reaction



I redefined “the world” within the context of the brief — “Enter the world of Bond” became “Enter the lifestyle of Bond.”

This reframing allowed me to explore a wide range of creative possibilities that stayed on brand while respecting the constraints of the brief. I developed a series of guides and visual content introducing the James Bond lifestyle (how to order a beer in multiple languages, the best bars in the world, top tailors, choosing cufflinks, tying a bow tie, luxury destinations, etc.), keeping it brand-agnostic and avoiding promotion of specific brands.
A series of guides and visual content introducing the James Bond lifestyle (how to order a beer in multiple languages, the best bars in the world, top tailors, choosing cufflinks, tying a bow tie, luxury destinations, etc.). Keep it brand-agnostic and avoid promoting specific brands.

Gamification
I designed an online game using original footage with Olga as your partner. Players would travel the world and unlock additional content and lifestyle tips by applying knowledge gained during the Engage stage.

Consequences
Ideas that couldn’t be implemented in the original campaign were revived and expanded for the next James Bond movie, becoming core elements of a global rollout across 170 countries.
It helped spark a broader movement around James Bond lifestyle - from travel and style to experiences and attitude, extending the impact of the original campaign far beyond its initial launch.





Expertise





Creative Direction

Design

Gamification






back